The Megapolis Festival opening night in Cambridge was amazing. This video features The Lothars, The Boston Typewriter Orchestra, Radio Wonderland and Die Schrauber.
Megapolis 4/24/09 from Boston Cyberarts on Vimeo.
Wednesday, April 29, 2009
Tuesday, April 28, 2009
The Makers Revolution
"We are obsessed with rapid prototyping," said Bre Pattis. On the table in front of us sat a CupCake CNC- a wood framed box filled with all manner of wiring and miniature motors. The conglomeration of parts came together in a surprisingly aesthetically pleasing manner. Inside the box, a plastic extruder was literally printing a three dimensional miniature airplane wing. Rapid prototyping was right. Bre added that they had shown up that morning without the tweezers they needed to complete setup of their display, so they had the CupCake make a new pair for them. He said it had taken less than three minutes.
Talk about resourcefulness.
But then- resourcefulness is the name of the game at this weekend's Maker Revolution, a two day event focusing on Do-It-Yourself (DIY) technology. It's the brainchild of local hackerspace Willoughby and Baltic, and is held at the Microsoft Startup Labs in Cambridge.
The entire eleventh floor of the Microsoft building was packed with all manner of gadgetry for the event- a rather schizophrenic looking sound station stocked with modified toys, a laser triggered art installation, a low frequency sound listening box, and my favorite- a hardware hacker station.
Over at the hardware station I ran into Mitch Altman, who had been somewhat of an idol of mine ever since I read about his TV-B-Gone in the AdBusters magazine about a million years ago. It's a key chain remote control that can turn off any TV. This is the gadget I've wished I had countless times at the bar when subjected to FOX News or some lame sports show (sorry sports fans).
Mitch's greying hair had been died a deep neon blue and purple and he wore a shirt from NoiseBridge- a hackerspace in San Fransisco that he founded last year. He was in Boston teach people to solder. "The TV-B-Gone provides me with enough money to do this full time," he said, "my goal is to make this stuff intriguing enough that even if someone has never made anything before they want to become involved."
Well, they succeeded with me. Within 45 minutes I was seated at a table with four other tentative beginners in what was my first ever circuit bending workshop. We were deconstructing a Staples "Easy Button" to modify the sounds it makes. Armed with soldering irons and an endless supply of electronic components, instructor Jimmie Rodgers guided us through the creation of our very own noisemakers.

I have to confess that initially, I was pretty apprehensive about handling the soldering iron. Visions of third degree burns ran through my head. Luckily, Jimmie put me at ease and soon I was well on my way to my first ever circuit bended toy. I outfitted it with two contact distortion points made from a penny and a Mexican 20 centavo piece, and I attached a pretty nifty looking red knob.
Immediately after completing my project, I decided that circuit bending is positively amazing and I needed to do more of it ASAP. I was one of those kids that used to take apart all of my toys, and it really appealed to that geeky part of me that liked to see how things work.
As I left the Microsoft building that evening with modified easy button in hand, I couldn't help but feel like I had just discovered a very empowered community of people. Willoughby and Baltic could certainly judge the success of their event by the substantial crowds, but I think a more important gauge would be the amount of DIY spirit and philosophy that permeated everything and everyone in the space.
Talk about resourcefulness.
But then- resourcefulness is the name of the game at this weekend's Maker Revolution, a two day event focusing on Do-It-Yourself (DIY) technology. It's the brainchild of local hackerspace Willoughby and Baltic, and is held at the Microsoft Startup Labs in Cambridge.
The entire eleventh floor of the Microsoft building was packed with all manner of gadgetry for the event- a rather schizophrenic looking sound station stocked with modified toys, a laser triggered art installation, a low frequency sound listening box, and my favorite- a hardware hacker station.
Over at the hardware station I ran into Mitch Altman, who had been somewhat of an idol of mine ever since I read about his TV-B-Gone in the AdBusters magazine about a million years ago. It's a key chain remote control that can turn off any TV. This is the gadget I've wished I had countless times at the bar when subjected to FOX News or some lame sports show (sorry sports fans).
Mitch's greying hair had been died a deep neon blue and purple and he wore a shirt from NoiseBridge- a hackerspace in San Fransisco that he founded last year. He was in Boston teach people to solder. "The TV-B-Gone provides me with enough money to do this full time," he said, "my goal is to make this stuff intriguing enough that even if someone has never made anything before they want to become involved."
Well, they succeeded with me. Within 45 minutes I was seated at a table with four other tentative beginners in what was my first ever circuit bending workshop. We were deconstructing a Staples "Easy Button" to modify the sounds it makes. Armed with soldering irons and an endless supply of electronic components, instructor Jimmie Rodgers guided us through the creation of our very own noisemakers.

I have to confess that initially, I was pretty apprehensive about handling the soldering iron. Visions of third degree burns ran through my head. Luckily, Jimmie put me at ease and soon I was well on my way to my first ever circuit bended toy. I outfitted it with two contact distortion points made from a penny and a Mexican 20 centavo piece, and I attached a pretty nifty looking red knob.
Immediately after completing my project, I decided that circuit bending is positively amazing and I needed to do more of it ASAP. I was one of those kids that used to take apart all of my toys, and it really appealed to that geeky part of me that liked to see how things work.
As I left the Microsoft building that evening with modified easy button in hand, I couldn't help but feel like I had just discovered a very empowered community of people. Willoughby and Baltic could certainly judge the success of their event by the substantial crowds, but I think a more important gauge would be the amount of DIY spirit and philosophy that permeated everything and everyone in the space.
Monday, April 27, 2009
Nourishment, Art That Feeds the Soul and Makes Strong Funny Bones will be an exhibit at Art Institute of Boston @ Lesley University featuring the work of two artists, Ellen Wetmore and Jeff Warmouth.
Last week, I interviewed Jeff about his work and what he has in store for his part of the show.

MCE: Can you tell me a bit about what you have planned for the Cyberarts Festival?
JW: I’m creating competing fast food establishments. The gallery is going to be divided into large interactive video installations that represent two different fictional fast foods establishments, Jeffu Burger and JFC.
Both of the video components are going to have myself, as representative of the establishment, as a sort of a cybernetic agent. There will be a touch screen ordering system, so the public can come up and make a selection from a bunch of different fast food combinations
MCE: Why did you choose to incorporate technology? Why touch-screens and cybernetic agents?
JW: I’ve been doing food-based work for forever -- for a decade at this point -- but I’ve never really done fast food, per se. But I just began really thinking about fast food as a cybernetic experience. You know, from almost the micro-level, you drive up to the drive-thru window -- and there is technology. We don’t even talk to a person anymore; we’re mediated by technology at that level. You pull up to a window, speak to a little voice in the speaker and you have a menu that you are looking at.
Even on a much larger level, fast food as it exists in the world is totally dependent on 20th century technology. Just in terms of the way cows are grown to produce beef -- that could not exist without a lot of machinery, inventions like fertilizers, and lots and lots of technology that wasn’t around before the latter part of the 20th century. Fast food is all wrapped up in technology.
I work with comedy, and of course, there are jokes, culturally, about “Oh, fast food… it’s all the plastic. It’s all the same. It’s robotic.” Even though it really is humans serving things up to you.
But, in a sense if you drive up to a fast food window or you walk into a McDonalds and order, the workers, reading scripts, are almost like cybernetic entities onto themselves. They are not really enacting the roles of humans anymore. They are sort of enacting this cybernetic, robotic role.
MCE: Can I interrupt you for a moment and ask what you mean by cybernetic?
JW: I’m probably not being consistent in my use. I’m certainly familiar with Norbert Weiner’s definition of cybernetics and how in its original, literal sense it’s all based on feedback.
I guess also I’m using the word in the sense of a cyborg. I mean, when I say the role they are playing is no longer a human role, they’re playing a robotic role. Also, when I’m thinking about cybernetics and fast food as a cybernetic experience, I’m thinking about both the sense of a feedback loop but also, I suppose, a dystopian sense that a computer or a machine is implicitly part of that feedback loop and is moderating that feedback -- ..
MCE: That’s funny, actually, feedback is like feed and food …
JF: Food—exactly. Absolutely. I definitely think about it. I think that one of the brain storms for a name of the show had to do with feedback, like a pun, on “Feed bags” or something…
Speaking of puns, I’ve heard you talk about the importance of comedy in your work. Why do you think this is an effective way to subvert everyday practices for you?
Of course, it would be great to have a funny answer.
Why is it effective? I’m not sure. I think our society accepts comedy. I think it’s maybe the only place that society really accepts these deep subversive messages. So, I suppose, it works in terms of audience. Because we are kind of prepped for it.
With all of my pieces, whether I'm really heavy on technology or not, for me the comedy is what it all comes back to. It's the way that I’ve found to get the message across. It's playful and I like playing. It allows for the comic and for the subversive. It allows for the poetic. It allows for concrete things but also abstract and philosophical things but without having to be philosophical.
MCE: Thanks, this has been really great. As a final question, any words of advice for people coming to see your work?
JF: Enjoy it. Play around and enjoy it.
Last week, I interviewed Jeff about his work and what he has in store for his part of the show.

MCE: Can you tell me a bit about what you have planned for the Cyberarts Festival?
JW: I’m creating competing fast food establishments. The gallery is going to be divided into large interactive video installations that represent two different fictional fast foods establishments, Jeffu Burger and JFC.
Both of the video components are going to have myself, as representative of the establishment, as a sort of a cybernetic agent. There will be a touch screen ordering system, so the public can come up and make a selection from a bunch of different fast food combinations
MCE: Why did you choose to incorporate technology? Why touch-screens and cybernetic agents?
JW: I’ve been doing food-based work for forever -- for a decade at this point -- but I’ve never really done fast food, per se. But I just began really thinking about fast food as a cybernetic experience. You know, from almost the micro-level, you drive up to the drive-thru window -- and there is technology. We don’t even talk to a person anymore; we’re mediated by technology at that level. You pull up to a window, speak to a little voice in the speaker and you have a menu that you are looking at.
Even on a much larger level, fast food as it exists in the world is totally dependent on 20th century technology. Just in terms of the way cows are grown to produce beef -- that could not exist without a lot of machinery, inventions like fertilizers, and lots and lots of technology that wasn’t around before the latter part of the 20th century. Fast food is all wrapped up in technology.
I work with comedy, and of course, there are jokes, culturally, about “Oh, fast food… it’s all the plastic. It’s all the same. It’s robotic.” Even though it really is humans serving things up to you.
But, in a sense if you drive up to a fast food window or you walk into a McDonalds and order, the workers, reading scripts, are almost like cybernetic entities onto themselves. They are not really enacting the roles of humans anymore. They are sort of enacting this cybernetic, robotic role.
MCE: Can I interrupt you for a moment and ask what you mean by cybernetic?
JW: I’m probably not being consistent in my use. I’m certainly familiar with Norbert Weiner’s definition of cybernetics and how in its original, literal sense it’s all based on feedback.
I guess also I’m using the word in the sense of a cyborg. I mean, when I say the role they are playing is no longer a human role, they’re playing a robotic role. Also, when I’m thinking about cybernetics and fast food as a cybernetic experience, I’m thinking about both the sense of a feedback loop but also, I suppose, a dystopian sense that a computer or a machine is implicitly part of that feedback loop and is moderating that feedback -- ..
MCE: That’s funny, actually, feedback is like feed and food …
JF: Food—exactly. Absolutely. I definitely think about it. I think that one of the brain storms for a name of the show had to do with feedback, like a pun, on “Feed bags” or something…
Speaking of puns, I’ve heard you talk about the importance of comedy in your work. Why do you think this is an effective way to subvert everyday practices for you?
Of course, it would be great to have a funny answer.
Why is it effective? I’m not sure. I think our society accepts comedy. I think it’s maybe the only place that society really accepts these deep subversive messages. So, I suppose, it works in terms of audience. Because we are kind of prepped for it.
With all of my pieces, whether I'm really heavy on technology or not, for me the comedy is what it all comes back to. It's the way that I’ve found to get the message across. It's playful and I like playing. It allows for the comic and for the subversive. It allows for the poetic. It allows for concrete things but also abstract and philosophical things but without having to be philosophical.
MCE: Thanks, this has been really great. As a final question, any words of advice for people coming to see your work?
JF: Enjoy it. Play around and enjoy it.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Sunday, April 26, 2009
1/2 Dozen Questions with Zebbler

Zebbler (aka Peter Berdovsky) is a one-of-a-kind personality in the Boston art scene. In fact, he was just voted Boston's best visual artist by the readers of the Boston Phoenix. (You may also remember him from a little 2006 incident involving Aqua Teen Hunger Force and the Department of Homeland Security). He indulged our questions in advance of his Cyberarts project, the Dead Video/Live Video festival, happening May 2 and 3 at the MassArt's Pozen Center.
1. Pretend this is Twitter. Describe “Dead/Live” in 140 characters or less.
Dead/Live Fest makes artists compete in two categories: short/music videos and live visual performances. We will pack a screening, performance competition, awards ceremony and a dance party all into one night of incredible visual fun in Pozen Center at Massart on May 2nd.
2. The submission guidelines for the festival seemed pretty broad. How would you describe the range and quality of submissions you received?
I truly enjoyed the range of the submissions. We had a range from super complex 3d work to lazily keyed layers from stolen youtube clips. They were all mostly great submissions though. I really wish I could show more - but we had to limit the finalists to just over an hour master reel.
3. Who’s jurying the festival?
Mostly just me - yours truly Zebbler. I've been pretty responsible about things and emailed everyone personally to tell them why they got picked or rejected.
I have elected two people to help me judge the live video competition of the festival - Nick Colangelo (aka Vinyl Blight) and Ben Cantil (aka Encanti). They are both from my start-up arts and media label Vermin Street.
Anything can happen in a live performance setting - so I could really use their eyeballs/ears to tell me what rocked and what just didn't work for them.
I have removed myself and my other jurors from the competition obviously. But - all in all - I am sort of enjoying this tyrannical freedom of picking out strong pieces from all of the submissions and weeding out the weak ones. I like having full creative control when hosting events like Dead/Live fest. It allows me to hold the larger vision in my mind and resonate all of the submissions against that larger vision of what I want the event to be like. Hopefully people will like what I planted in the garden for them this spring and we could come back to it year after year to pick the harvest.
4. You were obviously in the middle of a pretty famous example of this city reacting badly to a guerrilla marketing campaign, and now we have the Shepard Fairey arrest. Do you think this town makes it tough for artists to work outside the traditional lines, so to speak? Dead/Live, and other events in the Cyberarts Festival, would seem to argue against that conclusion.
I love Boston. I think there are a lot of very creative, beautiful, intelligent people in this city. They/we are the future of the city, and when the right time comes, it will be us in control of the City Hall. What will we do then? I would argue that it's hard to do anything much different that it's being done now immediately. We are in a tough budget crisis in a country that has generally disapproved of funding of the arts for a while. But that's not a reason to give up.
I say - lets take care of our bare necessities first, but when the trouble times turn around - lets not forget that the arts are really the soul of the city. Let our souls shine. Let Boston shine.
5. What’s your strongest pitch for getting the readers of this blog into the Pozen Center on May 2?
- It's really a gift for you guys from me. I have invested a ton of time and money and friendships to make this event happen. And here's why I would want to attend myself:
- The venue rocks! Surround sound on a moveable lighting truss, giant projection screen, modular staging environment.
- The performers will rock! We are holding a competition for best use of video in live performance environment. This will be like speed dating for VJs. Every act gets around 15-20 minutes to woo us. Look them up on http://deadlive.tv/schedule.html they are fabulous.
- The video screening will be very interesting and beautiful. Some of the pieces are melancholy beautiful, some are very intense, some pop, some anti pop. A very nice mix for all the video connoisseurs out there. And the beauty here too is that it's very personal - each video you see was personally submitted to me by its creator. There's no corporate groups making any of it - it's all individuals like you and me - with something to say and something to show. They do it very well too.
- The afterparty/awards will be silly good too. Very relaxed awards will be followed by a very complex performance sequence in surround and HD live. Dance party like no other in the city. From one artist to another.
I like doing both. I really like expressing myself visually and performing. But it's all about the desire to share something beautiful with my audience. And this is exactly what I am trying to do with my festival as well - share something beautiful with all of you.
And it does create a service for the artists that get featured in the fest as well - it's great exposure for them.
My bottom line was fun though. I want it to be a fun experience for myself to do this, for the audience to experience it and for the artists to perform and present their work. That's it really.
Friday, April 24, 2009
"I'm Not Here" by Juria Yoshikawa
"I'm Not Here" by Juria Yoshikawa (a.k.a. Lance Shields, RL name) is being shown as a SL-RL link up at CounterpART Gallery in Lowell, MA, April 24 to May 10. The artwork is located in SL at the Kennesaw State Univ. sim at: http://slurl.com/secondlife/VWDEV%20ITEC%20ISLE/80/216/24/
Getting Lost in Yourself
Once you get used to the idea of yourself as an avatar and an artist (or whatever you choose to be) in the virtual world, you very quickly take it for granted that this is "you", this is how you behave around other Second Life (SL) avatars and this is how you see all things virtual. In a way taking it for granted is a little sad since many of us were and are looking for some kind of new otherness in our experience and creations in SL. But is this really me in SL? On the same note is this really me in real life (RL) when I go to work everyday? Thinking about these questions, I created "I'm Not Here" to be an immersive situation to enhance the avatar’s sense of self in SL through color, light, motion and audio while putting the avatar in the center of the art. When I say “I’m not here”, the work is asking what “being here” as SL avatars is really about. With this in mind, I created two large translucent, light sculptures for visitors to enter in, lose themselves and discover themselves anew as abstracted shapes in color. I also placed audio samples of voices in sculptures throughout the space that get triggered when people walk through them - creating a room size, multi-player musical instrument and echoes of disembodied voices. To further objectify the avatar body as a part of the art itself, I also provide animations that viewers can activate to move their avatars in perplexing ways. At the same time, participants are invited to take snapshots of themselves as colored silhouettes and post the photos to become permanent artifacts and a lasting part of the experience.
SL to RL and New Levels of Meaning
I've taken countless images in the two light space-sculptures since I first rezzed them two years ago. One of the ideas of this installation is that the art functions on many levels: virtual installation and space, 2D photos taken within the spaces and shown on the wall panels in SL and more recently as part of Boston Cyber Arts actual prints of the images shown in the RL gallery at CounterpART. If people buy some of the prints, they will be hung in their homes and this will be another layer. All of these are experiences in themselves and raise such questions as what is here and now, what is art, what is this experience I'm having right now?
But Who Am I?
I suppose I should use this blog post to introduce myself or should I say ourselves. I am Juria Yoshikawa and I arrived in Second Life in the winter of 2007 looking for a new artistic spark. Rather than bringing in rl artwork, I felt compelled to use mainly the elements that make up SL itself. A typical virtual artwork of mine mixes kinetic objects, animated texture, repurposed lsl script, ambient noise and av animations. I also usually work in large scales because I am interested in people experiencing the work in a physical way - flying through them, riding on them and socializing within the art. I especially enjoy remote collaborations between musicians, coders, curators from around the world who are brought together in the virtual space to create a new genre of artwork.
In my real life, I am also Lance Shields, a Tokyo based new media artist and designer. I have spent many years making digital art, installation art and performance. Sculpture and installation are where I started my creative career but I became progressively more involved in the digital and interactive. I see Second Life as a return back to my artistic roots yet at the same time combines my newer interests in the phenomenology in the virtual world. I chose to be a female avatar (after a short stint as a male avatar) not so much to be a part of the sexual dynamics in SL but as an experiment in creating a completely new persona as well as learning to make art from the point of view of a female. Juria is actually part of the art herself, often times wearing the art and appearing in many of the photos and videos I take of the art.In the end, when I'm making art in SL I'm clearly both Juria and Lance. Do I get lost at times explaining whose work it is and what sort of person is behind the work? Yes, I do. But I also with little hesitation accept this layering of identity and world views and just want to keep making art. I may not be here but someone sure is.
My work has been exhibited and supported inworld at IBM sim, Princeton University sim, Visions of Global Justice (UCLA), Kennesaw State University, Brooklyn is Watching (Jack the Pelican Presents) and in RL at the Directors Lounge Festival in Berlin.
Past Juria Yoshikawa work online:
Blog
Photos
Videos
Reviews
Labels:
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Juria Yoshikawa,
sl art
Get Your Fix of Electronic Music at Brandeis

If you want to check out some great electronic music tonight, the Slosberg Music Center at Brandeis University is the place to be. The intimate venue will be the scene for the Electro-Acoustic Music Studio (BEAMS) Electronic Music Half-Marathon.
“I’ve been playing music since I was four years old,” says featured artist James Borchers, “ever since my parents bought me a sears drum set.” A Nebraska native, Borchers moved to New York in 2001 to study music. While he still enjoys percussion, he admits that composition is his first love.
An incredibly versatile musician, Borchers has composed pieces for orchestral and chamber music, electronic music, opera and music theater. He’s performed at the Storm King Music Festival, Bang on a can marathon, Ballet Hispanico, New York Youth Symphony and the New Amsterdam Orchestra.
“Tonight I’ll be performing Composed Improvisation,” says Borchers, “it’s a piece using the tabla and a laptop. The actual notes are not written, but the piece is fairly consistent at each performance. The laptop responds to different sounds the tabla makes.” The Tabla is a popular Indian percussion instrument.
Guest artist Charles Dodge will start off events at 4:00 p.m. with a lecture on his extensive work in the field. One of the first musicians to use synthetic voice manipulation, his 1972 composition Speech Songs is considered a computer classic.
Dodge’s award winning work music led him to co-author book Computer Music: Synthesis, Composition and Performance, a well-known textbook on electronic music. He’s also the founder of the Center for Computer Music at Brooklyn College of the City University of New York.
At 8:00 p.m. the Slosberg Music Center audience will be treated to Any Resemblance is Purely Coincidental performed by Sara Bob and for Baird, etudes for violin and electronics performed by Krista Reisner. The lineup will continue with James Borchers, Christian Gentry, Peter Lane, Travis Alford, Yohanan Chendler and Brandeis Professor Eric Chasalow.
The marathon is taking place in conjunction with the April 22-26 Leonard Bernstein Festival of the Creative Arts which features plays, concerts and art exhibitions. All events are free and open to the public.
The marathon will be held at the Slosberg Music center, Brandeis University Brandeis at 415 South St in Waltham. Call 781/736-3331 for more information.
Labels:
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charles dodge,
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speech songs
Thursday, April 23, 2009
Processing Time (A code jam, a party and competition!)
At Processing Time you can: Compete individually or in pairs to design and develop beautiful programs in Processing. Snack and refresh yourself. Present completed projects to other participants and visitors at the end of the day. Anyone (not just MIT students or community members) can compete, anyone can stop by to see presentations. Meet the creators of Processing, Ben Fry (in person) and Casey Reas (via video), who will give awards.
Last week, I sat down with Nick Montfort, the organizer of Processing Time as well as author, editor and professor at MIT, to talk about the event.
MCE: Why did you decide to organize Processing Time?
NM: The long answer is that my involvement in the Boston Cyberarts festival started in 2001 with this event called the Boston T1 Party, an electronic literature reading that we put on with eleven authors and nine different works in the main auditorium of the Boston public library. I think it’s probably the most successful public event outside a university or some other similar context as far as drawing in people to see what electronic literature was like. It was a great event in many ways.
Once I came back to the Boston area, I knew I wanted to participate in the Cyberarts festival again and organize some sort of event. I started to think about what might work well from the standpoint of MIT's engagement with the arts, as well as things that weren’t otherwise represented in the Cyberarts festival. Electronic literature would certainly fit the latter category; as far as I know there isn’t going to be a reading this year.
But one other thing that seemed to be missing from the festival was events that looked at how computation was aesthetic, how it was a part of art practice. Obviously, we use computation in almost any sort of digital work, not something on a DVD but anything that is on a computer. And that is not the element most often foregrounded -- it’s the visual element, it’s the interface. But how it is that a program could function in a beautiful way, could do something interesting -- that was pretty intriguing.
So, thinking about these things, talking with Leila Kinney, who is the Director of Arts Initiatives here at MIT, it seemed like it would be nice to have a party, a coding session, a competition--not like an in ACM programming contest sort of way, but more in the sense of the Interactive Fiction Competition or various other competitions people hold online. That is, where a community interested in a particular type of coding practice in digital media form gets together, does these things, shows them to each other and appreciates what they’ve done -- and has fun.
MCE: Have you, yourself, made any time-based work in Processing?
NM: My own practice is much more involved with text and writing, so I haven’t looked at that very much. … I’m generally interested in unusual displays of time because they play with the convention that we know of for how time is supposed to be displayed, which is very seldom questioned. But when it is, it’s sometimes questioned in a really interesting way,
I’m also interested in clocks as functions. You want to map the time, which you have as an input, to an output, which could be sound, could be text, could be visual. When you build a clock, you’re doing something you can’t do in Illustrator. You’re actually creating this mapping between what you see and the time as it is represented in your computer internally.
I should say that also, to give us something to do, we’re going to start off and say ok, ‘build a clock.’ But some people’s programs may have the display of time as a rather incidental thing, and they may do a bunch of other things. We’re not restricting anyone from doing anything else. But in order to have something that all of us that afternoon are working on in common, we’re all going to throw that out there.
MCE: During the presentations, are people going to be encouraged to show their code?
NM: Encouraged or required! I think that the point is to see what beautiful programs are like. So, when you run them, you see what you do. But you’d also like to be able look at code and see how they are written.
MCE: Should people know Processing if they want to come?
NM: They should either know Processing or bring a teammate who knows Processing.
We’re not having an introductory workshop or training sessions. But we did want to accommodate people who have an interest in this type of work, who want to come and be part of the event, but their knowledge of how to program Processing was limited. The way we thought to do this was to have individuals allowed to compete, but also pairs of people.
MCE: A coding party. It’s awesome. Any words of encouragement or final thoughts?
NM: A lot of people want to come and watch and see the results and that’s great. But people should come compete also! We have some people signed up already, and we’d like to get more!
There you have it. To sign up, contact : processing-time@mit.edu
For more information, go to http://burgess.mit.edu/pt/ or download the .pdf.
Last week, I sat down with Nick Montfort, the organizer of Processing Time as well as author, editor and professor at MIT, to talk about the event.
:::::::::::::::::::::::::::::::::::::::::::
MCE: Why did you decide to organize Processing Time?
NM: The long answer is that my involvement in the Boston Cyberarts festival started in 2001 with this event called the Boston T1 Party, an electronic literature reading that we put on with eleven authors and nine different works in the main auditorium of the Boston public library. I think it’s probably the most successful public event outside a university or some other similar context as far as drawing in people to see what electronic literature was like. It was a great event in many ways.
Once I came back to the Boston area, I knew I wanted to participate in the Cyberarts festival again and organize some sort of event. I started to think about what might work well from the standpoint of MIT's engagement with the arts, as well as things that weren’t otherwise represented in the Cyberarts festival. Electronic literature would certainly fit the latter category; as far as I know there isn’t going to be a reading this year.
But one other thing that seemed to be missing from the festival was events that looked at how computation was aesthetic, how it was a part of art practice. Obviously, we use computation in almost any sort of digital work, not something on a DVD but anything that is on a computer. And that is not the element most often foregrounded -- it’s the visual element, it’s the interface. But how it is that a program could function in a beautiful way, could do something interesting -- that was pretty intriguing.
So, thinking about these things, talking with Leila Kinney, who is the Director of Arts Initiatives here at MIT, it seemed like it would be nice to have a party, a coding session, a competition--not like an in ACM programming contest sort of way, but more in the sense of the Interactive Fiction Competition or various other competitions people hold online. That is, where a community interested in a particular type of coding practice in digital media form gets together, does these things, shows them to each other and appreciates what they’ve done -- and has fun.
MCE: Have you, yourself, made any time-based work in Processing?
NM: My own practice is much more involved with text and writing, so I haven’t looked at that very much. … I’m generally interested in unusual displays of time because they play with the convention that we know of for how time is supposed to be displayed, which is very seldom questioned. But when it is, it’s sometimes questioned in a really interesting way,
I’m also interested in clocks as functions. You want to map the time, which you have as an input, to an output, which could be sound, could be text, could be visual. When you build a clock, you’re doing something you can’t do in Illustrator. You’re actually creating this mapping between what you see and the time as it is represented in your computer internally.
I should say that also, to give us something to do, we’re going to start off and say ok, ‘build a clock.’ But some people’s programs may have the display of time as a rather incidental thing, and they may do a bunch of other things. We’re not restricting anyone from doing anything else. But in order to have something that all of us that afternoon are working on in common, we’re all going to throw that out there.
MCE: During the presentations, are people going to be encouraged to show their code?
NM: Encouraged or required! I think that the point is to see what beautiful programs are like. So, when you run them, you see what you do. But you’d also like to be able look at code and see how they are written.
MCE: Should people know Processing if they want to come?
NM: They should either know Processing or bring a teammate who knows Processing.
We’re not having an introductory workshop or training sessions. But we did want to accommodate people who have an interest in this type of work, who want to come and be part of the event, but their knowledge of how to program Processing was limited. The way we thought to do this was to have individuals allowed to compete, but also pairs of people.
MCE: A coding party. It’s awesome. Any words of encouragement or final thoughts?
NM: A lot of people want to come and watch and see the results and that’s great. But people should come compete also! We have some people signed up already, and we’d like to get more!
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There you have it. To sign up, contact : processing-time@mit.edu
For more information, go to http://burgess.mit.edu/pt/ or download the .pdf.
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